Formats:Other:BalancingConstants:Army
From PBnWModdingWIKI
Location
.\data\Balance\GameBalanceArmy.txt
Description
//Platoon | A | B | C | D | PLATOON_INFO_AZTEC_MELEE_1 3 1.5 15 ... another 87 (!) columns
A: Platoon race, type and skill level
B: Always 3, May be ore cost, because it requires 3 ore to train 1 person when forming a platoon. Changing has no noticable effect on saved games. I have not tried a new game yet.
C:?
D:?
18th number is always 0 for melee platoons and 1 for ranged platoons. Changing has no noticable effect on saved games, have not tried new game yet.
For ranged platoons, the 61st number shows if the platoon type has normal or fire arrows.
0=Normal arrows 1=Fire arrows
The number can be set above 1 and still gives fire arrows. I can not see any other effects of putting the number above 1.
For melee platoons this number is normaly set as 0.
--Mod god 06:50, 10 Nov 2005 (PST)
//Fighter NONE 0.1 0.1 0.1 0.1 STICK 1 0.5 0.5 0.25
//Army ARMY 0.45 0.75 0.8 ... another 43 (!) columns
//ArmyBubble ARMY 100 900 1100
//Siege CATAPULT_LEVEL_1 5.5 0.75 10 ... another 18 (!) columns
As with ranged platoons, catapults also have normal and fire rocks. It must be possible to change this, but I have not found the number here yet.
Format
not much yet.