BalancingConstants:Villagers:VillagerBuildingInteractionBalance

From PBnWModdingWIKI

Location

.\Data\Balance\VillagerBuildingInteractionBalance

Description

Alot of information here that refers to the villagers interactions with each building.

Format

First column:Building information and race

          |     A      |      B      | C |       D       |
ABODE_INFO_GREEK_CRECHE  VI_TYPE_PLAY  20  VI_CR_ENTER_01

A: Race building belongs to and building type

B: Indicates if building is a work or play building


VI_TYPE_PLAY
VI_TYPE_WORK

Work buildings appear to be buildings that can have deciples. This includes buildings that would have had deciples, but do not in the final version of the game. (Tavern would have had deciple barman and the markets would have had deciple shopkeeper)

Play buildings appear to be any other building that is not a work building.

C: Maximum # of villagers? (prevents excessive capacity in buildings? Increased capacity in buildings does not actually increase capacity for buildings like creche, temple, bar or others with visible villagers inside.)

D: Animation to play?

Not much else is known about this yet.