BWE:SET LAND NUMBER
From PBnWModdingWIKI
SET_LAND_NUMBER tells the engine which CHL Script it needs to load.
If SET_LAND_NUMBER(0) was called, the game will attempt to load \data\Scripts\BW2\land0.chl. If this fails, the loading process will not be finished, nor aborted.
Contents |
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Command
SET_LAND_NUMBER
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Parameters
- Signed 32-bits Integer (-2147483648 to 2147483647): Defines which CHL gets loaded from the \data\Scripts\BW2\ directory. May be possitive or negative.
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Example
SET_LAND_NUMBER(0) ;loads \data\Scripts\BW2\land0.chl
SET_LAND_NUMBER(-1) ;Attemtps to load \data\Scripts\BW2\land-1.chl
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Note
- If SET_LAND_NUMBER is not specified (in neither map.txt or the loaded BWE file), 0 is assumed.
- When you start a new game, SET_LAND_NUMBER is typically called twice. The first time is in map.txt, and the second time is in the BWE file. The last call supercedes the first call(s).
- If SET_LAND_NUMBER refers to a non-existing CHL script file, then the loading process is neither finished or aborted.
Categories: Formats | Island | BWE